![]() Renamed FARWind to FARAtmosphere and added overrides for gas propertiesĠ.16.0. Reduced submerged lift and drag, multipliers are controlled by FARConfig/Settings/submergedMultiplier with default value of 0.25 ![]() Improve KSPWheel support for the toggle gear button, thanks #128įix crash due to log messages from voxelization worker threadsĠ.16.0.4V "Mader"-įixed NREs with potatoroids, thanks #127Īdded massOverride to FARWingAerodynamicModel that fixes the module mass to the set value, with thanks to #126Ġ.16.0.3V "Mader"-įixed picking up fairing would invalidate voxelization until reopening VAB/ SPHįixed navball displaying wrong speed after switching back and forth from IVA view #112įixed voxelization error when a part is placed in the editor but not attached to a shipĠ.16.0.2V "Mader"-Īdded Dynamic Deflection for Control Surfaces Option #110, Mk1pod.v2 voxelization by switching to mesh voxelization, colliders were missing top and bottom planes resulting in shell-only voxelization _FARPartModule also recognizes ModuleRestockLaunchClamp, thanks #129 Sanitize vessel filenames, thanks #131 FAR aerodynamic are now presets MM-configurable #130 Body lift - All parts lift: a fast enough brick will fly, if not that well.Ġ.16.0.5V "Mader".Supersonic planes will need to properly area rule themselves for optimum flight characteristics. In career mode there are some conditions where you will have limited control of the craft and will not be able to throttle. id do that last because restarting generally fixes such issues. Mach Effects and Area Ruling - Lift and drag will vary as expected with Mach number. if that fails restart your pc, then check your controls.Can put planes into tailspins, flat spins, and cause crashes. Stall - Passing the critical angle of attack suddenly reduces lift and greatly increases drag. ![]() Wing Effects - Realistically adjusts lift based on wing position and configuration: wingtips lift less and drag more than wing roots.Build a hollow shell, and close it up, and everything inside it will be protected from the airflow as it should. Emergent Fairings and Cargo Bays - The voxel model method FAR uses allows for the actual shape of the vehicle to play a role in how lift and drag are applied.The shape of the vessel as a whole, not individual parts, controls drag, so shape the vessel as you see fit. Shape-Based, Vessel-Centered, Aerodynamics - Long, thin shapes drag less than wide, flat shapes, and smooth changes in body width reduce drag.
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